Microsoft Kinect SDK for Windows is now available as a free download via Microsoft Research, which will allow developers to create new uses for the motion-based system beyond gaming.
This is my first article on Kinect SDK. I have come up with a simple application created on C# using Kinect SDK.
You can check the prerequisites here for developing Kinect based application.
This application automatically identifies foreground object structure (human/any moving object) and removes its background and displays only object on the canvas.

I have attached the source code for your reference.
Link to project --> http://goo.gl/LB3LL
Source Code
Please feel free to contact me incase of any queries.
This is my first article on Kinect SDK. I have come up with a simple application created on C# using Kinect SDK.
You can check the prerequisites here for developing Kinect based application.
This application automatically identifies foreground object structure (human/any moving object) and removes its background and displays only object on the canvas.

I have attached the source code for your reference.
Link to project --> http://goo.gl/LB3LL
Source Code
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Microsoft.Research.Kinect.Audio;
using Microsoft.Research.Kinect.Nui;
namespace KinectSample
{
///
/// Interaction logic for MainWindow.xaml
///
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private Runtime kinect;
private void OnWindowsLoaded(object sender, RoutedEventArgs e)
{
kinect = new Runtime();
kinect.Initialize(RuntimeOptions.UseColor | RuntimeOptions.UseSkeletalTracking | RuntimeOptions.UseDepthAndPlayerIndex);
kinect.DepthStream.Open(ImageStreamType.Depth, 2, ImageResolution.Resolution320x240, ImageType.DepthAndPlayerIndex);
kinect.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color);
this.Person.Source = kinect.CreateLivePlayerRenderer();
}
private void OnWindowUnloaded(object sender, RoutedEventArgs e)
{
kinect.Uninitialize();
Environment.Exit(0);
}
}
public static class RuntimeExtensions
{
public static WriteableBitmap CreateLivePlayerRenderer(this Runtime runtime)
{
if (runtime.DepthStream.Width == 0)
throw new InvalidOperationException("Either open the depth stream before calling this method or use the overload which takes in the resolution that the depth stream will later be opened with.");
return runtime.CreateLivePlayerRenderer(runtime.DepthStream.Width, runtime.DepthStream.Height);
}
public static WriteableBitmap CreateLivePlayerRenderer(this Runtime runtime, int depthWidth, int depthHeight)
{
PlanarImage depthImage = new PlanarImage();
WriteableBitmap target = new WriteableBitmap(depthWidth, depthHeight, 96, 96, PixelFormats.Bgra32, null);
var depthRect = new System.Windows.Int32Rect(0, 0, depthWidth, depthHeight);
runtime.DepthFrameReady += (s, e) =>
{
depthImage = e.ImageFrame.Image;
//Debug.Assert(depthImage.Height == depthHeight && depthImage.Width == depthWidth);
};
runtime.VideoFrameReady += (s, e) =>
{
// don't do anything if we don't yet have a depth image
if (depthImage.Bits == null) return;
byte[] color = e.ImageFrame.Image.Bits;
byte[] output = new byte[depthWidth * depthHeight * 4];
// loop over each pixel in the depth image
int outputIndex = 0;
for (int depthY = 0, depthIndex = 0; depthY < depthHeight; depthY++) { for (int depthX = 0; depthX < depthWidth; depthX++, depthIndex += 2) { // combine the 2 bytes of depth data representing this pixel short depthValue = (short)(depthImage.Bits[depthIndex] | (depthImage.Bits[depthIndex + 1] << 8)); // extract the id of a tracked player from the first bit of depth data for this pixel int player = depthImage.Bits[depthIndex] & 7; // find a pixel in the color image which matches this coordinate from the depth image int colorX, colorY; runtime.NuiCamera.GetColorPixelCoordinatesFromDepthPixel( e.ImageFrame.Resolution, e.ImageFrame.ViewArea, depthX, depthY, // depth coordinate depthValue, // depth value out colorX, out colorY); // color coordinate // ensure that the calculated color location is within the bounds of the image colorX = Math.Max(0, Math.Min(colorX, e.ImageFrame.Image.Width - 1)); colorY = Math.Max(0, Math.Min(colorY, e.ImageFrame.Image.Height - 1)); output[outputIndex++] = color[(4 * (colorX + (colorY * e.ImageFrame.Image.Width))) + 0]; output[outputIndex++] = color[(4 * (colorX + (colorY * e.ImageFrame.Image.Width))) + 1]; output[outputIndex++] = color[(4 * (colorX + (colorY * e.ImageFrame.Image.Width))) + 2]; output[outputIndex++] = player > 0 ? (byte)255 : (byte)0;
}
}
target.WritePixels(depthRect, output, depthWidth * PixelFormats.Bgra32.BitsPerPixel / 8, 0);
};
return target;
}
}
}
Please feel free to contact me incase of any queries.